Tensegrity robot AI maze
TEAM : Anton FRANÇOIS, Quentin FERDINAND, Mourdjen BARI
Along the club “In Vitro Artificial Intelligence” (IVAI) and CRI gamelab. R. Pfeifer and A. Pitti have shown in in “The revolution of the body intelligence” emerges as an intelligence requires a body. tensegrity structures are the perfect candidates because it mimic the behavior of the body, including the bones, muscles and tendons. Like any IA, biological neurons must send information to the tensegrity structure that sends him back to the environment.
We created an AI and built a game and simulation necessary to create this AI. This requires the players to moves the robots to the end of a maze.
The players behavior in the game upgrade the quality of the tensigrity robot moves.
Made with Unity3D. The Gamelab helped on learning and implemting the AI with Unity and design the game.