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Jérome Waldispuhl: Crowdsourcing Genomic Data Analysis with Human-Computing Video Games

Jérome Waldispuhl: Crowdsourcing Genomic Data Analysis with Human-Computing Video Games

By In Leadership Program, Leadership Program 2014 On March 4, 2015


Last march, Jérôme joined the Leadership Program organized by the CRI to give the participants a presentation on Phylo:

It is a casual web game that looks like a classical puzzle game such as Tetris. By moving the puzzles pieces of various colors horizontally, the players have to vertically align the colors. This gives you a bonus. However, the sequences have different sizes and you need to introduce some gaps and sometimes color mismatches. These give you a penalty. The game is to find the best trade-off: maximum bonuses and minimum penalties.

With Phylo, they aim to improve the alignments that have been pre-computed by algorithms. It works because the sequence alignment problem can be presented as a color-matching problem that can be “easily” solved by humans. The reason for that is that the human brain has evolved to compute visual patterns very quickly, and is currently still faster than any computer

To learn more about Jérôme, who will also be a mentor during our 2015 Leadership Program you can have a look at this article.