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CRI Labs Workshops

CRI Labs Workshops

Have you been wanting to get done with a bunch of little things for months, and just not found the time? What about your primary occupation? Is your work complex, thought-provoking, and challenging? It can be hard for even the best of us to optimize how we use our time and our tools in concert, to expand our productivity and reach new heights of awesome.

This workshop was hosted by CRI strategic facilitator James Carlson, @ the CRI in Tour Montparnasse, Paris. It took place on 1st December 2016. It covered:

  • managing time
  • organizing your work
  • building a ritual of doing and finishing
  • scheduling and communicating with others

The workshop also touched on ways to optimize online presence–profiles, bio summaries, and other social media artifacts that help boost professionalism.


Make participants more efficient, healthier, and more able to get more done.

Target Audience

People are trying to improve their time and productivity habits, tools, and techniques.


30 CRI staff and students, one game ISART design student.




– Pomodoro

– Scheduling Time Blocks

– Where do you work? When do you work?

Techniques and Skills

– Customize home screen

– Using focus / distraction blockers

– Breaking down tasks into chunks

– Doing a Pomodoro Loop

– Planning the Week Each Week

Social Media Spa

– New profile picture

– New bio and edits

Aim: discover community building/management skills you will be able to use for your club or other contexts.
Target Audience: everyone interested in community building/management.
  • using social networks and the web
  • create a social indentity
  • how to iterate
  • practical work !
Attendance: 7 CRI students.
This workshop was hosted by Alexandre Vaugoux, CRI Game Lab Manager, on 24th November 2016, @ the CRI in Tour Montpanasse, Paris.

This CRI Labs Workshop was hosted by Kevin Lhoste, PhD, the CRI MakerLab Manager.

It took place at the CRI MakerLab in Paris, on the 17th of November 2016.

Arduino is an open source prototyping platform which enables users to create interactive electronic objects. The aim of the workshop was to introduce participants to its use and its applications. Basic arduino programming was also covered, and participants were encouraged to either try out some of their ideas, or modify basic programs that already existed.

# of attendees : 12

The aim of this workshop was to help attendees understand:-

  • what a Massive Open Online Course is;
  • the steps required to make a MOOC;
  • the current format MOOCs usually follow & why;
  • how MOOC creators can deviate from this content to improve quality & retention.
  • format MOOC ideas into structured plans, so that they could enter pre-production and be catalysed by the CRI MOOC Factory.

The workshop was hosted by Hugo Lopez, the CRI MOOC Factory’s Pedagogica Platform Engineer.
It took place on the 3rd of November 2016, at the CRI, in Tour Montparnasse, Paris.

# of attendees: 20.

This workshop was hosted by Guillaue Laruelle, ISART game design school graduate, and CRI GameLab VR game developer.

The aim of this workshop was to introduce people to both the history and the state of the art of virtual reality. The CRI created a VR room in Spring 2016, and this was also an opportunity for attendees to discover the room, and the technology behind VR.

The second part of the workshop involved a session around VR game design. The idea was to ideate on potential learning, scientific & experimental uses for it, and hardware developments that could complement current VR tools.

The workshop took place at the CRI, in Tour Montparnasse, Paris, on the 20th of October 2016.

# of attendees : 13


This workshop was organised to provide both a theoretical and a hands-on introduction to scientific learning games, and how to design them.

It took place on the 12th of October, in the CRI’s Tour Montparnasse seminar room.

The main example used was Hero.Coli, a game about synthetic biology currently being developed by Workshop host Raphaël Goujet. Raphaël is a PhD candidate at the CRI, and a member of the CRI GameLab.

# of attendees: 12